Resources
ARG Design Principles
• Start with intrinsic motivation, not extrinsic rewards
• Design for collaboration, not just competition
• Create multiple valid paths to success
• Hide depth, not access
• Reward investigation and lateral thinking
Recommended Reading
• "This Is Not a Game" by Dave Szulborski
• "Hamlet on the Holodeck" by Janet Murray
• "The Art of Game Design" by Jesse Schell
• "Communities of Play" by Celia Pearce
Case Studies
• The Beast (2001) - The first major ARG for A.I. Artificial Intelligence
• I Love Bees (2004) - Halo 2's groundbreaking promotional ARG
• Cicada 3301 (2012-2014) - The internet's most elaborate puzzle
• The Black Watchmen (2014-present) - Persistent ARG universe
Tools & Platforms
• Discord for community coordination
• Twilio for SMS/voice integration
• GitHub Pages for puzzle hosting
• Miro for collaborative puzzle solving